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Vikings On Board box art

Vikings On Board

Players

2-4

Time

30-60

Age

8+

Weight

2.13

Rating

6.15

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Vikings on Board offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities, allowing players to discover new tactics and strategies over time. The player interaction score is 3.7, indicating a moderate level of interaction. Vikings on Board scales well with different numbers of players, ensuring a consistent and engaging experience regardless of group size. The easiness to learn score is 4.8, indicating a moderate level of complexity. Overall, Vikings on Board has a final replayability score of 7.6, indicating a good level of replay value.

Luck profile

Vikings on Board has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Vikings on Board strikes a good balance between luck and strategy.

Overview

Vikings on Board is a family-strategy/worker-placement game in which your objective is to set sail with your clan of Vikings on board the ships best supplied for a successful voyage, while simultaneously placing bets on which clan you think will control each ship as they set sail. Ships are divided into three sections: the front (bow), the middle (body), and the end (stern). During the course of the game, you will place supplies on the ships’ bows, while moving around their body pieces so that your clan has majority control of a ship when it sets sail. Stern pieces are used to show which ships have already set sail. Each turn, the active player will perform one of the remaining available actions. Actions include: taking first pick of actions next round, rearranging ships' pieces (x4), placing bets on ships (x2), adding supplies to a ship (x2), increasing the value of supplies in the market, or setting sail. When a ship sets sail, players will share its supplies in order of how many times their clan's shield appears on the body pieces of that ship. Starting with the player with the most shields, players will claim a supply token of their choice from the bow of the ship and place it facedown on their scoring circle. These supply tokens will score points based on their value in the market at the end of the game. Additionally, if a player placed a bet on the clan that had majority control of the ship, then they take their winning bet and place it facedown on their scoring circle. The game ends after seven ships have set sail. Players calculate their final scores by adding together the value of their supply tokens with the value of their winning bets. The player with the most points wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Charles Chevallier Catherine Dumas Pascal Pelemans

Artists

3
Maëva da Silva Christine Deschamps Tomasz Larek

Publishers

4
ADC Blackfire Entertainment ADC Blackfire Entertainment GmbH Blue Orange (EU) Blue Orange Games

Linked items

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