allboardgames.com
Gizmos box art
2018 Ranked #368

Gizmos

An engine-building game where inventors construct machines for points at a science fair. New attachments trigger chain reactions, so each build can turn a simple action into an elaborate sequence.

Family Games Card Game Science Fiction Action Queue Contracts

Players

2-4

Play time

40-50 min

Age

14+

Complexity

2/5

Rating

7.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best? In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins! At the beginning of the game, you have 4 actions: File : Put a card in the public to your Archive, allow you to build it later. Pick : Take one energy marble from the 3D marble dispenser, to your storage. Build : Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost. Research : Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck. Machines give you victory points, and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
40–50 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Phil Walker-Harding

Artists

5
Hannah Cardoso Júlia Ferrari Giovanna BC Guimarães Mathieu Harlaut Saeed Jalabi

Publishers

1
CMON Global Limited

Linked items

No published linked games yet.