Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
45-70
Age
16+
Weight
2.88
Rating
6.51
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Rick and Morty: 100 días has a high replayability score due to its variability, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
The final luck score for Rick and Morty: 100 días is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.
Wubba lubba dub dub... In Rick and Morty: 100 Días, the goal is to have more points than anyone else when the game ends. These points will be achieved mainly by closing dimensions, but also the characters and objects that we find in our interdimensional travel will give us points of victory. On each turn, one dimension will be the active dimension, which will indicate the turn order. Players will place their characters in the dimensions in a hidden way. Then, the figures are placed on the board, and the first player will begin to perform his actions, one per turn. When all the players pass, the adventure phase ends and the harvesting phase begins, with players obtaining the resources of the dimensions in which their characters are located. But beware, the rival characters made this task difficult. Finally the discard phase, you can have a maximum of seven cards in the hand. There are cards of various types: Character cards, which can have a continuous effect or come into play; objects, which we can use whenever we want; actions and places, some very potent that are discarded once used; and reactions, to nullify the actions of other players or just annoy them. The game ends when a player after closing a dimension cannot place a new dimension tile. The round ends and the points are counted, the one with the most points between dimensions, objects and characters wins the game.
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