Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Victoria Cross II This is a reprint of Victoria Cross: The Battle of Rorke's Drift with the battles of Isandlwana, Rorkes Drift, included. The game that started it all for Worthington Games.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Victoria Cross II This is a reprint of Victoria Cross: The Battle of Rorke's Drift with the battles of Isandlwana, Rorkes Drift, included. The game that started it all for Worthington Games. Using the Victoria Cross: The Battle of Rorke's Drift system that was the first game produced by Worthington Games. Two battles, one great game! The game will include the original Victoria Cross: The Battle of Rorke's Drift updated with counters, updated rules, and new box. As the British player tries to stem the hordes of Zulu warriors with his trusty Martini-Henry rifle (with a bit of guts behind it!). As the Zulu player can you, through mass and guile, drive the British from your land. It is up to you to decide!