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Harvest Of Death: The Second Day At Gettysburg box art

Harvest Of Death: The Second Day At Gettysburg

Players

1-2

Time

?-?

Age

12+

Weight

2.33

Rating

6.46

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

The game offers a high degree of variability with its gameboard, expansions, and strategic depth. It scales well with different player counts and has a moderate level of easiness to learn. Overall, it provides a solid replayability experience.

Luck profile

The final luck score for Harvest of Death: The Second Day at Gettysburg is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

An excellent "mini game” released in Strategy & Tactics magazine #129. Depicts the often designed fighting in/on and around little round top during the rebel assault during the late afternoon of the 2nd day of Gettysburg. Players receive points for destroying enemy brigades as well as several geographical features of the battlefield such as Little Round Top, Devils Den, the Peach Orchard, the infamous wheat field and the angle. Silhouette style counters depicting union and rebel troops in the traditional blue and gray colors add to the feel of the ebb and flow of the fighting. The map is quite small but is more than useful and never seems to get crowded. One huge bonus... the game can be played solitaire, as rules have been added so a solo player can take control of the advancing confederates, whilst the game mechanics take care of the defending union brigades. One wishes that more "smaller” scale and sized games had been produced over the years, I recommend this game to all ACW war gamers and anyone who likes solo war gaming. Nominee for the 1989 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards).

Editions

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Credits

Designers

2
David G. Martin Leonard Millman

Artists

2
Larry Hoffman Mark Simonitch

Publishers

1
3W (World Wide Wargames)

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