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Vi Against Rome box art

Vi Against Rome

Players

1-2

Time

60-600

Age

?+

Weight

2.44

Rating

6.30

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game vi against rome has a high level of direct confrontation, strategic depth in confrontation, and frequent interaction among players. However, it does not require much cooperation between players. Overall, it has a strong interaction score of 7.4.

Replay value

The game vi against rome has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value. However, it may require some effort to learn initially.

Luck profile

The final luck score for Vi Against Rome is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

VI Against Rome use a point-to-point map similar to the one of the wargame We the People, in a series of scenarios pitting various enemy nations against Rome at the strategic level: Brennus the Gaul, 390 B.C. The Samnite Wars, 326-295 B.C. Alexander the Great, 318 B.C. (hypothetical) Pyrrhus, 280-275 B.C. Hannibal, 218-203 B.C. Belisarius, 535-553 A.D.

Media

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Editions

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Files

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Credits

Designers

1
John Sutcliffe

Artists

2
Richard Hook Joe Youst

Publishers

1
3W (World Wide Wargames)

Linked items

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