Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
VI Against Rome use a point-to-point map similar to the one of the wargame We the People, in a series of scenarios pitting various enemy nations against Rome at the strategic level: Brennus the Gaul, 390 B.C. The Samnite Wars, 326-295 B.C.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Minimap Resolution
Resolve broader movement or conflict on a smaller linked representation of the map.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
VI Against Rome use a point-to-point map similar to the one of the wargame We the People, in a series of scenarios pitting various enemy nations against Rome at the strategic level: Brennus the Gaul, 390 B.C. The Samnite Wars, 326-295 B.C. Alexander the Great, 318 B.C. (hypothetical) Pyrrhus, 280-275 B.C. Hannibal, 218-203 B.C. Belisarius, 535-553 A.D.