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Vault Assault box art
2017 Ranked #20,175

Vault Assault

This cops-and-robbers dice game has teams alternate roles as robbers steal loot and police stop their escape, then compare valuables after several rounds. Each side rolls toward staged objectives, so alarms, traps, diamonds, and timing shape every heist.

Dice Simultaneous Action Selection Team-Based Game Theme: Burglary and Heists

Players

2-4

Play time

10-20 min

Age

8+

Complexity

1.33/5

Rating

6.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Vault Assault (originally announced as Hucking Heist) is a fast-paced "cops & robbers" dice game for 2-4 players aged 8+ taking 10-20 minutes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Vault Assault (originally announced as Hucking Heist) is a fast-paced "cops & robbers" dice game for 2-4 players aged 8+ taking 10-20 minutes. Players take turns alternating between the roles of cops and robbers; the robbers will try to steal as much money as possible, and the cops will try to arrest the robbers before they escape. Using their set of dice, the robbers will attempt to cut the bank's alarm and steal the precious diamonds. Then they will continue to steal as much money as possible by tearing through the safety-deposit boxes, and loading up their getaway cars. Although they can use hostages to keep the cops at bay for a short period, eventually they will have to gather their loot and escape as fast as possible. Meanwhile the cops, using their unique dice, will attempt to foil the robbers' plans by cleverly hiding the alarm's weak point, setting traps, and securing the diamonds. Then the cops will be rolling their dice to complete mosaics signaling the completion of each stage in the heist—from fueling up at the donut shop, to getting dispatched in their cars, to surrounding the bank, and finally arresting the robbers before they can escape. After a set number of rounds, the game ends and players add up the value of their safety-deposit boxes along with any diamonds they have stolen. The player/team with the most valuable loot wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
10–20 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Conor McGoey

Artists

1
Duncan Weller

Publishers

1
Inside Up Games

Linked items

No published linked games yet.