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Laurel Crown box art

Laurel Crown

Players

2-4

Time

15-30

Age

14+

Weight

1.5

Rating

6.06

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Laurel Crown offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of ease in learning. Overall, it has a strong replayability score of 8.05, indicating it offers fresh experiences and deep strategic possibilities.

Luck profile

Laurel Crown has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Laurel Crown is a light press-your-luck gambling game with a draft mechanism. At the start of each round, tournament cards are drawn that determine the conditions for the current fights. After a light draft, the players send in their fighters to the various tournaments, then roll dice to determine the power of each fighter and activate special powers, gaining points along the way. Whoever has the most points when all tournaments are resolved wins.

Media

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Editions

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Credits

Designers

1
Seiji Kanai

Artists

4
? (azuma) ???? (kakishiba) Karin (I) lidsan

Publishers

2
Kanai Factory Manifest Destiny

Linked items

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