ABG All Board Games
Lindisfarne box art

Lindisfarne

Players

2-4

Time

30-45

Age

10+

Weight

2.28

Rating

6.97

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Lindisfarne has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Lindisfarne offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 8.03.

Luck profile

Lindisfarne has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

June 8, 793, when the Abbey of Lindisfarne is sacked, the West discovers the existence of dreadful warriors: The Vikings. The raids will happen all over Europe for many centuries to come, bringing treasures and prestige to those fearless Jarls. In Lindisfarne, you are the Jarl of your clan, the Viking chief, and you will raid Europe hoping to bring back treasures and prestige. Be aware the sea is unpredictable and, without luck or the gods’ help, you could land after one of your rivals or at the wrong location altogether... Roll dice and place your vikings wisely to obtain the lead on the three boards, and win destination cards and objective cards... The game lasts six expeditions. Each turn, players roll dice depending on the number of tokens they own. Then, they place one or more tokens on one of the game boards, trying to have the lead and choose which card (destination or objective) to take at the end of the expedition. The more tokens they place on a turn, the fewer dice they will roll on the next turn. At the end of the game, players win prestige points with the completed objectives, the leads they got on each country, and the frescoes they have reconstructed. The player with the most prestige point is selected to go to the King's council Harald. —description from publisher

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Damien Fleury Alain Pradet

Artists

1
ann&seb

Publishers

1
RUNES Editions

Linked items

No linked items imported yet.