Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Chûnin exams are in full swing ! This is a great opportunity for Naruto, Sasuke, Sakura and Shikamaru to spar in frenzied bouts and practice mastery of their techniques and special powers.
Core mechanisms
Key systems that shape the decisions players make.
Chaining
Link actions or effects so one result enables the next part of a sequence.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Player Elimination
Players can be removed from contention before the game ends.
Real-Time
Players act under continuous time pressure rather than taking normal turns.
Read the full game description
The Chûnin exams are in full swing ! This is a great opportunity for Naruto, Sasuke, Sakura and Shikamaru to spar in frenzied bouts and practice mastery of their techniques and special powers. The young Ninjas will use their skills to the best of their ability and try to bring down their rivals by inflicting damage that will add up to wounds, knock outs, or even worse, final elimination. The last Ninja standing wins! Naruto: Ninja Arena is the first game using the Roll & Clash system. During the game, you throw your dice as quickly as you can and use the results to activate Techniques without stopping the game. Everyone plays at the same time in a frantic battle to be the last Ninja Standing! The game ends when all players are K.O. or eliminated except one. —description from publisher