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Hellboy: The Dice Game box art

Hellboy: The Dice Game

Players

2-4

Time

10-30

Age

10+

Weight

1

Rating

5.96

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Hellboy: The Dice Game has a high replayability score due to its strong variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time.

Luck profile

The final luck score for Hellboy: The Dice Game is 5, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is determined by a combination of player strategy and luck, making it a moderately luck-dependent game.

Overview

In Hellboy: The Dice Game, you take on the role of a B.P.R.D. recruit exploring a mysterious location. As a new recruit your abilities and resources are limited so you'll need your wits about you to try and survive. Push your luck to press deeper into the unknown or play it safe and live to fight another day. The choice is yours! The game consists of a deck of cards representing rooms that contain monsters, clues, and encounters, and a set of dice (the same kind of dice that are used in Hellboy: The Board Game). Players take turns trying to get through rooms and gather clues before getting knocked out. On your turn, you start with all of the dice and draw a card. You choose which dice to roll (3 max) in order to overcome challenges (like monsters or hazards) and gain clues (victory points). Once you use a die, it can't be used again to overcome future rooms this turn. After defeating a room, you can either choose to pass, and keep all of the clues you've gained, or draw again. If you're defeated by the room, you lose all of the clues you've gained this turn and play passes to the next player. The first player that gains at least 15 clues triggers the end of the game. Other players get one more turn to try to gather more clues. Player with the most clues wins. Includes: - 40 x Exploration Cards - 3 x red plastic Wound Cubes - 6 x yellow Attack Dice (least powerful) - 3 x orange Attack Dice - 2 x red Attack Dice - 1 x black Attack Die (most powerful) - 1 x blue Special Die - 1 x Dice Game Bag - Rules Sheet

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