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Hellboy: The Dice Game box art
2023 Ranked #18,182

Hellboy: The Dice Game

A push-your-luck dice adventure has recruits clear rooms, gain clues, and reach the highest total before rivals. Pressing deeper can add points, but defeat loses every clue earned that turn.

Comic Book / Strip Dice Push Your Luck Dice Rolling

Players

2-4

Play time

10-30 min

Age

10+

Complexity

1/5

Rating

5.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.6/5

Deep strategy

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How it plays

How does it play?

In Hellboy: The Dice Game, you take on the role of a B.P.R.D. recruit exploring a mysterious location.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Hellboy: The Dice Game, you take on the role of a B.P.R.D. recruit exploring a mysterious location. As a new recruit your abilities and resources are limited so you'll need your wits about you to try and survive. Push your luck to press deeper into the unknown or play it safe and live to fight another day. The choice is yours! The game consists of a deck of cards representing rooms that contain monsters, clues, and encounters, and a set of dice (the same kind of dice that are used in Hellboy: The Board Game). Players take turns trying to get through rooms and gather clues before getting knocked out. On your turn, you start with all of the dice and draw a card. You choose which dice to roll (3 max) in order to overcome challenges (like monsters or hazards) and gain clues (victory points). Once you use a die, it can't be used again to overcome future rooms this turn. After defeating a room, you can either choose to pass, and keep all of the clues you've gained, or draw again. If you're defeated by the room, you lose all of the clues you've gained this turn and play passes to the next player. The first player that gains at least 15 clues triggers the end of the game. Other players get one more turn to try to gather more clues. Player with the most clues wins. Includes: - 40 x Exploration Cards - 3 x red plastic Wound Cubes - 6 x yellow Attack Dice (least powerful) - 3 x orange Attack Dice - 2 x red Attack Dice - 1 x black Attack Die (most powerful) - 1 x blue Special Die - 1 x Dice Game Bag - Rules Sheet

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
10–30 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Rob Burman Matt Gilbert

Publishers

1
Mantic Games

Linked items

No published linked games yet.