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Vagabondo box art

Vagabondo

Players

2-6

Time

?-?

Age

8+

Weight

1.5

Rating

5.88

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Vagabondo has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Vagabondo has a moderate level of luck involved in the game. While random elements like dice rolls and card draws do have an impact on the outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix between luck and strategy, with player decisions playing a major role in determining the game's outcome. Overall, Vagabondo offers a good blend of luck and strategy for players.

Overview

This game, from the makers of Mastermind, challenges players to place pentomino-style tiles of various sizes and shapes onto a grid in such a way that they always touch pieces of an opposing color but do not touch pieces of their own color. There are different rules for the two-player/four-player partnership game and the three-to-six-player game, allowing for more players than usual for an abstract strategy game to play.

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Credits

Designers

2
Peter Forbes Brian Taylor

Artists

1
Frank Baginski

Publishers

2
Invicta Games Murfett

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