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Skirrid box art
1977 Ranked #18,792

Skirrid

This abstract tile-placement game has players cover scoring spaces with tangram pieces and build the highest total. Sacrificing a piece blocks an opponent’s next adjacency, while early scoring is needed before reaching the lucrative outer board.

Abstract Abstract Strategy Tile Placement

Players

2-6

Play time

Not listed

Age

8+

Complexity

2/5

Rating

5.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Coming in a very awkward-sized box (42 x 42 x 3 cm), this is a distant relative of Scrabble. The 19x19 board is colored in two distinct areas, the central lozenge (just reaching the edges) being called the arena.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Coming in a very awkward-sized box (42 x 42 x 3 cm), this is a distant relative of Scrabble. The 19x19 board is colored in two distinct areas, the central lozenge (just reaching the edges) being called the arena. The squares are sprinkled with numbers, of values increasing near the outer corners. The players have sets of 18 (for the two-player game) clear and smoked plastic of tangram shapes, some of which have a 2 or 3 over a certain square. Starting in the center, the players lay their pieces so as to score, adjacent to an existing piece. A piece normally scores the numbers it covers; if it has a number of its own and that number falls directly over a scoring square, they are multiplied. You can sacrifice a piece by playing it upside down; it scores half (rounding down) and the opponent isn't allowed to play a piece adjacent to the sacrificed piece on his next turn --this is a neat trick when approaching a high-scoring area. You cannot sacrifice on the first turn. You cannot play outside the arena until you've accumulated at least 75 in score. Score is kept with the help of tracking pieces on the outside edges of the game board. The playing tiles come in six different shapes, each with their own name: The Eye (covers 1 square); The Rod (covers 2 squares); The Quoin or Corner(covers 3 squares); The Snake (covers 4 squares); The Door (covers 5 squares); The Gun (covers 6 squares).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
45 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Mark Eliot Brian Taylor

Publishers

4
Clem Toys Kenner Pillsmarsh Ltd. Skirrid Company of Great Britain, Ltd.

Linked items

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