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Zatre box art

Zatre

Players

2-6

Time

?-?

Age

8+

Weight

2.04

Rating

6.38

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Zatre has a high level of direct confrontation with battles and competitive actions, as well as strategic depth in confrontation through resource denial and positioning. Players need to pay attention to others' strategies frequently. However, there is less emphasis on cooperation in the game. Overall, Zatre has a strong interaction score.

Replay value

Zatre has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. Zatre scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Zatre has a strong replayability score of 7.9.

Luck profile

Zatre has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Zatre is short for Zahlen & Treppen, numbers and steps. The publisher was obliged to replace the phrase "scrabbling with numbers" for "dominoes for the 21st century" on the box, but really it is just Scrabble with numbers. And very good for it, it is too. There are 121 tiles with 1-6 dots like a standard die or domino (20 of each number plus an extra 1). Players alternately draw and place 2 tiles on the board extending the pattern already laid. When you make a vertical or horizontal line that totals 10, 11 or 12 (12 is the limit), you score 1, 2 or 4 points accordingly on your game pad. Completing scoring lines on the pad gives a rising bonus and covering marked squares on the board gives you a doubling bonuses on your pad. Simple and quick, but surprisingly challenging when you get the idea. The idea being that you must keep an even, balanced score pad, scoring 10s and 11s, not just successive 12s. Easy to pick up, but it requires some effort to score well; spotting those opportunities to place one tile which scores each way, making sure you keep clocking up 10s, to turn into 11s or 12s. Luck does play a role, but good players consistently score highly game after game, so there must be something deeper at work. The publisher Perner maintains a website with play & chat over the internet and there are several very active Zatre clubs in Germany, Austria & Switzerland. Players results are scored on the ranking table on the website. Re-implemented by: Zatre: Das Kartenspiel

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Manfred Schuling

Artists

1
Barbara Spelger

Publishers

4
AMIGO Newcome Spiele Vertrieb Peri Spiele Perner Produktions GmbH