Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Choose Black Panther, Black Widow, or Winter Soldier, maneuver across the battlefield, attack with a thirty-card deck, and outfight any compatible Unmatched hero.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
Unmatched: For King and Country is a standalone three-hero set for the asymmetrical Unmatched combat system. Black Panther stores the opponent's cards in his vibranium suit, Black Widow completes secret missions through carefully sequenced maneuvers, and Winter Soldier presses forward while shaking off enemy schemes. Players spend two actions each turn to maneuver, scheme, or attack; fighters share colored zones that govern ranged combat, and every attack is resolved by simultaneously revealing attack and defense cards before applying effects and damage. The set supports head-to-head and three-player free-for-all battles on the Helicarrier map, adds battlefield item tokens, and mixes with heroes and maps from other Unmatched releases. Victory comes the moment an opposing hero is reduced to zero health.