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Star Wars: Epic Duels box art

Star Wars: Epic Duels

Players

2-6

Time

?-?

Age

8+

Weight

1.78

Rating

7.02

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Star Wars: Epic Duels has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Star Wars: Epic Duels offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

Star Wars: Epic Duels has a moderate level of luck. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Individual battles between famous Star Wars characters set on different board locations. Players choose a major character that is accompanied by one or two minor characters. Each set of characters has its own deck of cards which are used for attack, defense, or special abilities. Each deck is unique with certain special powers relevant to the major character. There are different modes of play; one-on-one battles, up to three teams can play against each other, or up to six players can play a free-for-all battle. Battle fields included are Geonosis Arena, Emperor's Throne Room, Carbon-Freezing Chamber, and Kamino Platform. The game includes 31 decorated figures from across the entire Star Wars spectrum, 12 character cards (which have major and minor character life trackers on them), 378 action cards (31 per character group), 4 battle field boards, 1 movement die, wound markers, and rules.

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