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Une Patate À Vélo: Le Jeu box art

Une Patate À Vélo: Le Jeu

Players

2-4

Time

?-?

Age

3+

Weight

1

Rating

6.99

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.6

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

The game une patate à vélo: le jeu has a high replayability score due to its high variability, strategic depth, scalability, and the presence of expansions. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

Une Patate à Vélo: Le Jeu has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Based on Elise Gravel's book A potato on a bike. Une Patate à Vélo: Le Jeu' is a cooperative game in which each player has to secretly vote for if either the card combinations are possible or not (i.e.: is it possible that a potato rides a bike?) while trying to have the same answer to advance on the track. A new combination of cards is revealed during each round until the players reach a total of 8 points on the score track. Fun and funny discoveries for the whole family! —description from the publisher (translated) D'après le livre d'Elise Gravel Une pomme de terre à vélo. «Une patate à vélo - Le jeu» est un jeu coopératif dans lequel chaque joueur doit voter secrètement pour si les combinaisons de cartes sont possibles ou non (c'est-à-dire: est-il possible qu'une pomme de terre fasse du vélo?) En essayant d'avoir le même réponse pour avancer sur la piste. Une nouvelle combinaison de cartes est révélée à chaque tour jusqu'à ce que les joueurs atteignent un total de 8 points sur la piste de score. Des découvertes amusantes et amusantes pour toute la famille! —description from the publisher

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Credits

Designers

1
Joël Gagnon

Artists

1
Elise Gravel

Publishers

1
Randolph

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