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Drakkar Tum Tum box art
2020 Ranked #19,325

Drakkar Tum Tum

This cooperative rhythm card game has Viking crews reveal islands, finish the deck, and avoid three dangers. Dangers shorten the shared chant, so players must place cards in the correct rhythm while restoring safe conditions.

Card Game Exploration Real-Time Singing

Players

2-4

Play time

Not listed

Age

14+

Complexity

1/5

Rating

6.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are a crew of fearless vikings, at sea with your mighty longship. Navigating such a ship through the dangers of the open sea requires good coordination and a skillful drummer determining the beat.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are a crew of fearless vikings, at sea with your mighty longship. Navigating such a ship through the dangers of the open sea requires good coordination and a skillful drummer determining the beat. During the game, players chant "Drakkar...Tum...Tum...Tum", and on the third "Tum", the active player must place a card on one of the ship cards that make up the longship, and draws a new one while chanting continues. Next time the players reach the third "Tum", it's the next player's turn, and so on. However, the cards that are placed can change the rhythm. If a danger is revealed, there will be only two "Tum"s, with a second danger, only one. If a third danger is revealed, players los the game. Dangers can be covered with certain cards to regain the original rhythm. Other action cards can reverse the turn order, for example. During the game, players can discover island cards. If they discover three islands and can finish the draw pile, they win. A player that plays out of turn or out of rhythm does not draw a new card. Everyone also loses if any one player runs out of cards to play.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Age
14+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Alexander F. Francisco

Artists

1
Daniel Araújo

Publishers

2
Rocket Lemon Games TGM Editora

Linked items

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