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The Mind Extreme box art

The Mind Extreme

Players

2-4

Time

?-?

Age

8+

Weight

1.32

Rating

6.92

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 1.5

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of interaction

Replay value

The Mind Extreme offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is fixed at 1.525. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, The Mind Extreme has a final replayability score of 7.8, indicating a high level of replay value.

Luck profile

The Mind Extreme has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Mind Extreme functions like The Mind, with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number of levels and win. The higher the level, the more cards you have in hand, giving you more to juggle, but also more information to use during play. The Mind Extreme offers a more complex challenge as now instead of a deck of cards from 1-100, you have two decks each numbered 1-50. Now you'll have two discard piles in play, with cards from one deck needing to be played in ascending order and cards from the other being played in descending order. What's more, some levels must be played blind — that is, with the cards discarded face down so that no one sees what you've played. Can all players get in the right groove and discard everything in the proper order?

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Wolfgang Warsch

Artists

1
Oliver Freudenreich

Publishers

1
Nürnberger-Spielkarten-Verlag

Linked items

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