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The Game: Quick & Easy box art
Rich game profile

The Game: Quick & Easy

Play a card, draw a card — that couldn't be easier, right? Don't be fooled, though, because even though the title claims this game is quick and easy, The Game: Quick & Easy will not be easy to defeat. You can do so only as a real team! In more detail, to win you must play all fif...

Players

2-5

Time

8-10

Age

10+

Weight

1.06

Rating

6.77

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

The game: quick & easy has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may not be the easiest game to learn, it offers enough depth to keep players engaged over multiple playthroughs.

Luck profile

The Game: Quick & Easy has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, the game outcome is determined by both luck and player decisions.

Overview

What ABG knows about this game

Play a card, draw a card — that couldn't be easier, right? Don't be fooled, though, because even though the title claims this game is quick and easy, The Game: Quick & Easy will not be easy to defeat. You can do so only as a real team! In more detail, to win you must play all fifty cards in the deck on the two discard piles. The deck consists of fifty cards, with cards coming in five colors numbered 1-10 in each color. Each player has a hand of two cards. On a turn, you play one or two cards onto one or both of the two discard piles. On one pile, you must play a higher card that whatever the top card is, and on the other, you must play a lower card. The exception is that you can play any card on a discard pile if it's the same color as the current top card. Thus, on the ascending discard pile the cards played might be blue 1, red 2, gray 4, yellow 6, yellow 2 — and that drop down gives you breathing room in which to play more cards. You can't reveal the specific numbers you have in hand, but you can say things like, "I have a high yellow card." In the "professional" version of the game, you must play exactly one card each turn (even if you want to play two), and you can reveal only the color of cards in your hand and on which stack you want to play.

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