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Shh box art

Shh

Players

2-4

Time

?-?

Age

10+

Weight

1.48

Rating

6.34

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

shh has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a moderately easy learning curve with room for improvement. Overall, it provides a highly replayable experience.

Luck profile

Shh has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.

Overview

Players cooperate as a single team to spell words in order to rid their hands of as many letters as possible. The catch? Silent play proves challenging when one doesn't know his teammate's hand. Shh! Vowel cards are placed in the playing area, along with several PASS cards. Players are dealt the remaining alphabet cards (consonants) and may not share them. Players take turns adding a letter to the active word until it is valid. Each turn, a player may either contribute a consonant from their hand, or use an available vowel card or PASS card. Players try to score as close to 26 points as possible. Number 7 in the Pack O Game series.

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Credits

Designers

1
Chris Handy (I)

Publishers

2
One Moment Games Perplext

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