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Boom Boom box art

Boom Boom

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

5.88

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Boom Boom has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Boom Boom has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, but the overall replay value is still high. The game is relatively easy to learn, making it accessible to a wide range of players.

Luck profile

Boom Boom has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is balanced between luck and strategy, making it suitable for players who enjoy a mix of both.

Overview

Welcome to the best restaurant in the city! Guests can't wait to be seated and eat, so you need to work fast. In Boom Boom, players try to complete sets of cards at the same time. When you complete a stack, ring the bell; for the second stack, ring twice. How many stacks do you still need? Oh no! Someone rang the bell again. Who will end the game? Each player starts the game with a number of face-down card stacks, while the game board has four face-up cards on it. Playing at the same time, everyone looks through one of their stacks, exchanging one card from the chosen stack with one face-up on the board, if desired. Players can look through new stacks as they like, but only one stack at a time. As soon as you have a stack of four cards with the same person, ring the bell! The player who completes all of his stacks first wins.

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Editions

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Credits

Designers

5
Slawomir Czuba Wiktor Fabianski Piotr Milewski Grzegorz Traczykowski Jacek Zdybel

Artists

4
Kamila Mro?ek-Zieli?ska Adam Strzelecki Julia Swilczewska Jan Tomaszewicz

Publishers

2
Mandoo Games Trefl

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