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Ku-ka-könig box art

Ku-ka-könig

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

7.07

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game ku-ka-könig has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The game ku-ka-könig has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

The final luck score for Ku-ka-könig is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Choose the cards you want in Ku-Ka-König, and ideally they'll end up in your collection — and not be thrown away. To play, shuffle the 112 cards, then lay out three cards in 6-8 numbered columns depending on whether you're playing with two, three, or four people. At the same time, everyone declares which column of cards they want to take. If no one else has claimed that column, take the cards and add them to your collection; if two or more player choose the same column, discard the final card of that column, then all tied players simultaneously declare a column number once again. Keep going until all players have taken cards from a column. Refill the columns to three cards each, then play another round. When a player has collected at least 13 cards at the end of a round, score everyone's collection, with ties being friendly: Kings score based on how many you have: (n-1)² points. Knights are 1 point each, unless you have the most in which case they're 2 points each. Churches give 10 points to whoever has collected the most. And so on. Some cards bear an X, and these cards are discarded after the first scoring. Players then continue playing rounds until the deck runs out, then players score for their collection once again. Whoever has the highest combined score wins.

Editions

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Credits

Designers

1
Reinhard Staupe

Artists

2
Oliver Freudenreich Sandra Freudenreich

Publishers

3
KENDi Oya White Goblin Games

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