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Ku-ka-könig box art
2023 Ranked #13,622

Ku-ka-könig

Simultaneous selection card game has players claim columns of cards and assemble the highest-scoring collection. Contested columns discard cards and force fresh choices, making every declaration a gamble against opponents.

Card Game Set Collection Simultaneous Action Selection

Players

2-4

Play time

Not listed

Age

8+

Complexity

1/5

Rating

7.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Choose the cards you want in Ku-Ka-König, and ideally they'll end up in your collection — and not be thrown away. To play, shuffle the 112 cards, then lay out three cards in 6-8 numbered columns depending on whether you're playing with two, three, or four people.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Choose the cards you want in Ku-Ka-König, and ideally they'll end up in your collection — and not be thrown away. To play, shuffle the 112 cards, then lay out three cards in 6-8 numbered columns depending on whether you're playing with two, three, or four people. At the same time, everyone declares which column of cards they want to take. If no one else has claimed that column, take the cards and add them to your collection; if two or more player choose the same column, discard the final card of that column, then all tied players simultaneously declare a column number once again. Keep going until all players have taken cards from a column. Refill the columns to three cards each, then play another round. When a player has collected at least 13 cards at the end of a round, score everyone's collection, with ties being friendly: Kings score based on how many you have: (n-1)² points. Knights are 1 point each, unless you have the most in which case they're 2 points each. Churches give 10 points to whoever has collected the most. And so on. Some cards bear an X, and these cards are discarded after the first scoring. Players then continue playing rounds until the deck runs out, then players score for their collection once again. Whoever has the highest combined score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Reinhard Staupe

Artists

2
Oliver Freudenreich Sandra Freudenreich

Publishers

3
KENDi Oya White Goblin Games

Linked items

No published linked games yet.