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Gimme Gimme Guinea Pigs box art
2017 Ranked #20,905

Gimme Gimme Guinea Pigs

This real-time set-collection game has players trade cards simultaneously, gather all seven of one animal, and shout Got ’em first. A PAWS card stops play and forces card passing, suddenly changing every hand.

Card Game Children's Game Set Collection

Players

2-6

Play time

Not listed

Age

3+

Complexity

1/5

Rating

5.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Gimme Gimme Guinea Pigs is a fast and fun game played in real time! Players start with seven cards in hand while the rest of the cards are spread out, face down, on the table in front of them.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Gimme Gimme Guinea Pigs is a fast and fun game played in real time! Players start with seven cards in hand while the rest of the cards are spread out, face down, on the table in front of them. Each card has one of six different animals or is a PAWS card. The goal of the game: Be the first to collect all seven cards of one animal and shout "Got 'em!" To start the game one player says "Ready, set, go!" and the game begins! Everyone plays at the same time. Player choose one card from their hand to play face up on the table and then may grab any other card, face up or down, to add to their hand. If a player plays the PAWS card, play stops and everyone passes three of their cards to the player on their right. The PAWS card is removed from the game and the player who used it shouts "GO!" to continue the game. First player to get all seven of one animal and shout "Got 'em!" wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
5 min
Age
3+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Bryan Takenaka

Artists

1
Dann May

Publishers

2
Flying Meeple Game Salute

Linked items

No published linked games yet.