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Mermaid Beach box art
2011 Ranked #20,838

Mermaid Beach

This take-that collection card game has players form sets, claim shell cards, and finish with the most shell points. Waves and mean mermaids can remove or steal shells, while holding only the sea monster forces loss of high-value shells.

Card Game Children's Game Set Collection Theme: Beaches

Players

2-5

Play time

Not listed

Age

6+

Complexity

1/5

Rating

5.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mermaid Beach, a card game created by an eight-year-old, plays somewhat like a take-that version of Go Fish.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mermaid Beach, a card game created by an eight-year-old, plays somewhat like a take-that version of Go Fish. Each player starts the game with a hand of beach cards: these cards include four copies each of items like beach balls, sunglasses, umbrellas, and so on; a dozen mermaids/mermen; and seaweed, sneaker waves and a single sea monster. A deck of shell cards – with cards worth 1-4 points and starfish action cards – is shuffled and placed on the table. On a turn, a player can discard a mermaid/merman or matching pair of items to take the top shell card, discard a mean mermaid to steal another player's shell card, ask another player for an item card (a la Go Fish, drawing a card if you come up empty and scoring if you hit), play a sneaker wave to remove one opponent's shell card from play, or play seaweed to force someone to draw a beach card. If someone collects a shell card that is worth points, that player places the card on the table; if the shell card features a starfish, every player passes one beach card left or right as instructed. The game ends when a player has no cards left in hand or has only the sea monster in hand. In the latter case, this player must discard all of the highest-value shell cards that she has collected. The player with the most shell points wins.

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Category

2

Mechanism

1

Family

1

Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2
Play time
15 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

3
Emily Ehlers Jake Ehlers Drew Ehlers

Artists

1
Brian White (I)

Publishers

1
Gamewright

Linked items

No published linked games yet.