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Ruckus box art

Ruckus

Players

2-4

Time

?-?

Age

6+

Weight

1

Rating

5.63

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Ruckus offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While the easiness to learn score is moderate, it still offers enough depth to keep players engaged. Overall, Ruckus has a strong replayability score of 7.95.

Luck profile

Ruckus has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is balanced between luck and strategy, making it suitable for players who enjoy a mix of both.

Overview

From the back of the package... "Accumulating sets is the aim of the game... it's holding onto them that's the trick! With players matching and stealing sets faster than you can say 'Ruckus,' fortunes change quickly. Until the final card is played, it's anybody's game!" The box contains sets of 6 identical cards and there are 12 sets making 72 cards.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Dan Levy

Publishers

3
Funstreet Games Hubbub, Inc. Imagination Games