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Medv?d Wrr: Karetní Hra box art

Medv?d Wrr: Karetní Hra

Players

2-4

Time

15-30

Age

7+

Weight

1.33

Rating

6.82

Fit

Teach 2.2

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. Cooperation is not a major focus in the game.

Replay value

The game medv?d wrr: karetní hra has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may not be the easiest game to learn, it provides a rewarding experience for players who invest time in mastering its tactics and strategies.

Luck profile

Medvěd Wrr: Karetní hra has a moderate level of luck. Random elements like card draws have a notable impact on the game outcome, but players also have substantial ability to mitigate luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

A family card game based on the original Czech book for kids “Medv?d WRR: Po p?e?tení zav?ít”. In the book, the plushy bear WRR is lost in the old factory with the mysterious printing machine. Unfortunately, a few pirates escaped from the adventure book which wasn’t closed after reading. The inventor of the printing machine, old turtle Edward, decided to hide four parts of the machine to other books because he’s afraid that pirates want to print some horrible stories. Of course, he’s old, so he forgets where are these missing parts. And here’s the quest for our bear. Find these parts for Edward sooner than pirates will do it. The object of the card game is similar. Players are collecting sets of cards with the bear in different costumes and searching for parts of the printing machine in books = decks of cards with parts and pirates. There are nine different characters from the book in the game, each with the unique ability. You can collect cards, play them for their abilities or try to find missing parts in books. The goal of the game is to collect four different parts of the printing machine. —description from the designer

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Editions

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Credits

Designers

1
Michal Ekrt

Artists

2
Michal Široký Jaromír Štejnar

Publishers

3
ADC Blackfire Entertainment GameRock Studio s.r.o. Pandemic s.r.o.

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