Table feel
Tea Time has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.
Players
2-4
Time
15-30
Age
8+
Weight
1.2
Rating
5.85
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Tea Time has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.
Tea Time has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Tea Time has a moderate influence of luck. Random elements like card draws and dice rolls have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy.
Who will you invite to tea? Be careful who you invite as sometimes the characters will disappear as soon as they arrive! In Tea Time, players collect characters from Lewis Carroll's Alice in Wonderland, and each character card (other than Alice) is double-sided, with a normal image on one side and a reverse "mirrored" image on the other. Each round, an array of characters is laid out, with normal and mirrored images alternating. The round's start player takes one character, adds it to his collection, then places the Alice card in that spot of the array. The next player takes 1-2 cards, but if he takes two, the cards must be adjacent. From the third player on, each player takes 1-3 cards; again, you can take multiple cards only if they're adjacent. If you ever have a normal and a mirrored image of the same character in your collection, *poof* they both disappear. After five rounds (with two players) or three rounds (with 3-4 players), the game ends. Players score 1-15 points for collecting 1-5 cards of the same character – with zero cards of a character being worth five points, so sometimes you do want them to vanish! Alice herself is worth four points, and whoever has the most points wins.
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