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Tea Time box art
2012 Ranked #10,777

Tea Time

This set-collection card game has players invite characters to a tea gathering and score their collections. Matching normal and mirrored versions vanish, so sometimes losing characters produces the better result.

Card Game Novel-based Set Collection Books: Alice in Wonderland

Players

2-4

Play time

15-30 min

Age

8+

Complexity

1.2/5

Rating

5.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Who will you invite to tea? Be careful who you invite as sometimes the characters will disappear as soon as they arrive!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Who will you invite to tea? Be careful who you invite as sometimes the characters will disappear as soon as they arrive! In Tea Time, players collect characters from Lewis Carroll's Alice in Wonderland, and each character card (other than Alice) is double-sided, with a normal image on one side and a reverse "mirrored" image on the other. Each round, an array of characters is laid out, with normal and mirrored images alternating. The round's start player takes one character, adds it to his collection, then places the Alice card in that spot of the array. The next player takes 1-2 cards, but if he takes two, the cards must be adjacent. From the third player on, each player takes 1-3 cards; again, you can take multiple cards only if they're adjacent. If you ever have a normal and a mirrored image of the same character in your collection, *poof* they both disappear. After five rounds (with two players) or three rounds (with 3-4 players), the game ends. Players score 1-15 points for collecting 1-5 cards of the same character – with zero cards of a character being worth five points, so sometimes you do want them to vanish! Alice herself is worth four points, and whoever has the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15–30 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Emanuele Ornella

Artists

1
Chiara Vercesi

Publishers

1
Gigamic

Linked items

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