ABG All Board Games
Tee Oder Kaffee box art

Tee Oder Kaffee

Players

2-4

Time

15-20

Age

8+

Weight

1

Rating

6.34

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Tee oder Kaffee has a high variability gameboard, with different experiences offered each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, providing a good balance between easiness and depth. Overall, Tee oder Kaffee has a strong replayability score of 7.85.

Luck profile

Tee oder Kaffee has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is not heavily dependent on luck, but it is also not primarily determined by player strategy and decisions. Overall, Tee oder Kaffee offers a good balance between luck and strategy.

Overview

Which do you prefer? Tea or coffee? In the small card game Tee oder Kaffee, players decide in turn whether they: Play a set of cards for breakfast or tea time like "coffee + cake" or "tea + bagel + sausage + egg" to gain victory points; when empty-handed, the player receives a 3-point bonus. Draw an additional card Trade 1-3 cards with the pile Use extra actions of cards like drawing from the pile and distributing cards to the other players, or choosing a card from the discard pile. The game ends when one player has at least 40 points and one player gets rid of their hand cards after this happens (with this latter player receives a 10-point bonus). Each player may play a last set out of their hand. Whoever then has the most victory points wins. The nice little twist between "play low-point combinations to get the bonus for 0 cards in hand" versus "collect more and more cards to have a maximum 10-point combination of four matching cards" combined with a short playing time makes the game interesting again and again. —description from publisher

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Heike Risthaus Stefan Risthaus

Artists

1
Christian Fiore

Publishers

1
OSTIA Spiele