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Geister & Gespenster box art
2004 Ranked #21,033

Geister & Gespenster

A ghost-catching game has players collect and secure phantoms in groups of three. Ghosts can disappear just as a set seems complete, so timing determines who locks away the most.

Card Game Children's Game Set Collection Creatures: Ghosts

Players

2-6

Play time

Not listed

Age

5+

Complexity

1/5

Rating

5.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Who will help Count Peppermint? For centuries, ghosts and phantoms have haunted the halls of the old counts' castle.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Who will help Count Peppermint? For centuries, ghosts and phantoms have haunted the halls of the old counts' castle. Annoyed with the midnight madness, Count Peppermint decides to bring ghost chasers to his castle so that he can finally sleep again at night. But the chasers don't have it easy, because the ghosts can only be captured and driven off in threes. And just when you think you've got them secured, they disappear in a ghostly manner. Who will bring the most ghosts behind lock and key?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
10 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Eugen Wyss

Artists

1
Peter Braun

Publishers

1
Adlung-Spiele

Linked items

No published linked games yet.