Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You are teaching witches how to fly at Blocksberger Flugschule. Only the most talented witches are admitted there. You have to let five witches fly as high and far as possible. Every witch that succeeds will give you a spellbook. The player with the most spellbooks wins.
Core mechanisms
Key systems that shape the decisions players make.