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Gold Fever box art
Rich game profile

Gold Fever

Experience the excitement of gold fever in a highly portable press-your-luck game in which you don't need a table to play. Whoever first draws five gold nuggets out of their bag in Gold Fever wins the game — but if you keep digging gold for too long, you risk drawing so much grav...

Players

2-5

Time

10-15

Age

7+

Weight

1.06

Rating

6.48

Should this hit the table?

Quick read before the metadata.

Gold Fever has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Gold Fever has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Gold Fever has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Gold Fever has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

What ABG knows about this game

Experience the excitement of gold fever in a highly portable press-your-luck game in which you don't need a table to play. Whoever first draws five gold nuggets out of their bag in Gold Fever wins the game — but if you keep digging gold for too long, you risk drawing so much gravel that you may lose it all! Gold Fever offers fun decision-making with an immediate payoff in a short playing time. The game contains 5 cloth bags and 95 oversized gem pieces. It is dead simple to play and includes four variants to mix up the experience.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Daniel Skjold Pedersen

Artists

3
William Bricker Tuuli Hypén Jere Kasanen

Publishers

1
Lautapelit.fi

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