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Mosquito box art

Mosquito

Players

2-4

Time

?-?

Age

6+

Weight

1

Rating

5.85

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Mosquito has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Mosquito has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a highly replayable experience.

Luck profile

Mosquito has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A card game for children (6+ years). From the publisher: "Game of observation and speed. Pick up an apple, swat a mosquito, place a bee on its flower ? No time to think about ! But for sure, you have to be the first one to do it." A mosquito, a flower and an apple are placed in front of all the players and each of the players gets his/her own bee. All the cards, showing either a mosquito, a bee or an apple, are dealt to the players. During the game, all the players turn over one of their cards simultaneously. If there are two (or more) of the same cards shown in the newly turned over cards, then the player s to whom the cards belong must get into action: - If there are 2 or more mosquito cards, they have to squat the mosquito - If there are 2 or more apple cards, they have to grab the apple - If there are 2 or more bee cards, they have to take their own bee and put it on the flower The fastest player wins a ladybird chip. Making an incorrect move, ie squatting the flower or grabbing the mosquito, costs a ladybird chip. The player with the most ladybird chips when all the cards have been turned over wins the game.

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Editions

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Credits

Designers

1
Max Gerchambeau

Publishers

1
Djeco

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