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Tweegles box art

Tweegles

Players

2-5

Time

?-?

Age

6+

Weight

1

Rating

5.77

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Tweegles has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Tweegles has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, it offers a fresh and engaging experience with each playthrough.

Luck profile

Tweegles has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Tweegles are monsters from another galaxy, come to invade the Earth. Unfortunately for them, once they hit the ground, nothing is on their scale. They are frightening and huge monsters on their own planet, but are only as big as mice on earth. They land in an everyday house, full of traps for them: electrical sockets, children with scissors and stamps, insects and cleaning products... Twenty-five action cards – each showing a tweegle that has been hit by one of the "traps" – are laid face-up on the table at the start of Tweegles, while the twenty-five tweegle cards are shuffled and set aside. Everyone plays at the same time. One tweegle card is revealed from the deck, with the card showing one of five tweegle types and one of five possible actions, symbolized by scissors, a mosquito, an electrical socket, a stamp and spray bottle. Everyone searches for the action card that "completes the story" begun with the first card. If a tweegle card shows scissors, for example, you need to find the cut-up tweegle among the face-up action cards. To claim the card, however, you need to perform the appropriate gesture: slapping the card if a mosquito is involved, hammering it with your fist if the tweegle was stamped, and so on. The first player to do this claims the tweegle card, while the action card remains on the table. Whoever claims the most cards wins!

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Editions

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Credits

Designers

2
Jérémie Caplanne Pascal Jumel

Artists

2
Maëva da Silva Christine Deschamps

Publishers

2
Cocktail Games Moonster Games

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