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Tweegles box art
2012 Ranked #19,652

Tweegles

This simultaneous reaction game has players match a revealed creature and hazard to the correct scene, perform its gesture, and claim the most cards. Different hazards demand different physical actions, making recognition alone insufficient under pressure.

Card Game Children's Game Acting Pattern Recognition

Players

2-5

Play time

Not listed

Age

6+

Complexity

1/5

Rating

5.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Tweegles are monsters from another galaxy, come to invade the Earth. Unfortunately for them, once they hit the ground, nothing is on their scale.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Tweegles are monsters from another galaxy, come to invade the Earth. Unfortunately for them, once they hit the ground, nothing is on their scale. They are frightening and huge monsters on their own planet, but are only as big as mice on earth. They land in an everyday house, full of traps for them: electrical sockets, children with scissors and stamps, insects and cleaning products... Twenty-five action cards – each showing a tweegle that has been hit by one of the "traps" – are laid face-up on the table at the start of Tweegles, while the twenty-five tweegle cards are shuffled and set aside. Everyone plays at the same time. One tweegle card is revealed from the deck, with the card showing one of five tweegle types and one of five possible actions, symbolized by scissors, a mosquito, an electrical socket, a stamp and spray bottle. Everyone searches for the action card that "completes the story" begun with the first card. If a tweegle card shows scissors, for example, you need to find the cut-up tweegle among the face-up action cards. To claim the card, however, you need to perform the appropriate gesture: slapping the card if a mosquito is involved, hammering it with your fist if the tweegle was stamped, and so on. The first player to do this claims the tweegle card, while the action card remains on the table. Whoever claims the most cards wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2
Play time
15 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Jérémie Caplanne Pascal Jumel

Artists

2
Maëva da Silva Christine Deschamps

Publishers

2
Cocktail Games Moonster Games

Linked items

No published linked games yet.