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Tutti Frutti box art
2014 Ranked #16,581

Tutti Frutti

A real-time tile-matching game has players stack fruit halves to complete whole fruits and build the tallest valid pile. Tiles can be flipped for new options, but an incorrect match disqualifies the tallest stack.

Children's Game Real-time Pattern Recognition

Players

2-6

Play time

Not listed

Age

4+

Complexity

1/5

Rating

5.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Someone's made fruit salad and left chopped up fruit all over the kitchen! Time to pair up the fruit halves and put things together once again.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Someone's made fruit salad and left chopped up fruit all over the kitchen! Time to pair up the fruit halves and put things together once again. To set up Tutti Frutti, lay out the 48 double-sided tiles on the table; each side of a tile shows half of a fruit. Each player takes one tile at random to start the game. Then as quickly as possible, everyone picks up fruit tiles one by one and adds them to the stack already in their hand — but to add a tile, you must match the fruit half showing on the top (or bottom) of your stack with an identical fruit half on the tile being added. Thus, you're combining the fruit halves to create a whole fruit. Players can flip over tile on the table to see the reverse side. Once all the tiles have been claimed or no one wants any more, players compare their tile stacks and the players with the taller pile wins — but only if all the fruits have been combined correctly! If not, he loses and the player with the next tallest stack wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–4
Play time
10 min
Age
4+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Theora Design

Artists

1
Stéphane Escapa

Publishers

2
FoxGames Gigamic

Linked items

No published linked games yet.