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Putz Die Wutz box art

Putz Die Wutz

Players

2-4

Time

?-?

Age

6+

Weight

1.33

Rating

6.55

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Putz die Wutz has a high variability gameboard, with different experiences offered each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replayability. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Putz die Wutz has a good replayability score of 7.9.

Luck profile

Putz die Wutz has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being influenced by both factors. Overall, Putz die Wutz is a game where luck and strategy go hand in hand.

Overview

In Putz die Wutz (a.k.a. "Scrub the Pig"), twelve "dirty" pigs are placed in a square on the table. They have 1-6 spots of "jam" in one of four colors on their back, and they are looking in different directions. The active player rolls three dice that determine the color and the number of spots of the pig that must be cleaned next. (The third die adds or subtracts one spot.) The players quickly look for this particular pig, then race to snatch the piece of soap lying in the direction that this pig is looking. If this particular pig isn't visible, they must instead snatch the "jam jar" in the middle of the square. If the first player who grabs something grabs the correct item, he turns the pig so that it looks toward him; if the pig was already looking in his direction, he instead takes the pig tile. The player who has collected the most pigs at the end of the game wins.

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Credits

Designers

1
Thierry Chapeau

Artists

1
Gabriela Silveira

Publishers

2
999 Games Zoch Verlag

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