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Miau! box art
2013 Ranked #21,082

Miau!

A reflex game has mice slap food tiles or escape through holes as changing die results wake or calm a cat. Players race for treats while avoiding elimination, with ten tidbits or sole survival securing victory.

Children's Game Real-time Pattern Recognition Animals: Cats

Players

2-4

Play time

Not listed

Age

5+

Complexity

1/5

Rating

5.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The mice have been planning a big feast and are just waiting for Cora the cat to finally fall asleep. Only then can they safely scurry past Cora and fill their pantry with the best tidbits – but Cora has a sharp ear!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The mice have been planning a big feast and are just waiting for Cora the cat to finally fall asleep. Only then can they safely scurry past Cora and fill their pantry with the best tidbits – but Cora has a sharp ear! Who will manage to get hold of the most treats? In Miau!, the player mice want to be the first to collect ten tidbits of food without all members of their household falling prey to Cora. To set up the game, lay out 6-18 tidbit tiles (1-3 each of six types), the single cat tile, and 1-3 mouse holes (one fewer than the number of players). Each player has four mouse tokens and a score marker that moves along a track to mark the number of tidbits collected. On a turn, a player rolls the animal die and the tidbit die, giving one of three results: The cat's asleep: Time to get food! The first player to slap a tidbit tile matching that die scores one point. The cat's awake: Ignore the tidbits and head home! The player who fails to slap a mouse hole flips one of his mouse tokens to the cat side. The dog barges in: Either slap the tidbit showing on that die or slap the cat tile. Whoever slaps something first receives either one point (in the former case) or the flipping of one of his mouse tokens to the mouse side. If all of your mouse tokens are flipped to the cat side, you're out of the game. (Remove a mouse hole to keep players scrambling.) If all but one player are eliminated, that player wins; otherwise, the first player to collect ten tidbits wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
10 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Kai Haferkamp

Artists

2
Alicja Gapi?ska Christof Tisch

Publishers

3
FoxGames FoxMind HUCH!

Linked items

No published linked games yet.