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Shrimp box art

Shrimp

Players

2-6

Time

?-?

Age

6+

Weight

1

Rating

5.91

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Shrimp has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be highly aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Shrimp has a high variability gameboard and expansions available, providing fresh experiences and new content. The game offers deep strategic possibilities and scales well with different player counts. While it may take some time to learn, the overall replayability score is good.

Luck profile

The final luck score for Shrimp is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

In Shrimp Cocktail, players want to search the seas for matching shrimp for only when uniformly-sized shrimp are used in a dish does that dish taste its most exquisite. The shrimp on the cards have four characteristics – quantity, origin, size and color – and shrimp on different cards may share these characteristics. Whenever you catch a matching shrimp trait between the three fishing zones, act fast to squeeze the starfish so that you can haul in that catch and collect the cards.

Editions

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Credits

Designers

1
Roberto Fraga

Artists

5
Mario Barbati Philippe Briones Paco Desiaco Szoka Kimiaki Yaegashi

Publishers

5
Asmodee Blue Orange Games Giochi Uniti Maldón Sugorokuya

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