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Ring It! box art

Ring It!

Players

2-9

Time

?-?

Age

5+

Weight

1

Rating

5.58

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players and has a moderate level of easiness to learn.

Luck profile

Ring It! has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but luck still plays a significant role. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Ring it! includes ninety cards and a bell, along with rules for multiple games, all of which will be having you trying to ring that bell before anyone else. The cards feature either a colored number or a picture of a bell, and at the start of each of the games you shuffle the cards and deal them face down among the players. Players take turns revealing cards one at a time and placing them face up in individual stacks. In one game you're looking for two cards of the same color, two of the same number, or two that feature a bell; whenever you see a combination like that, if you're the first to clap you hands, then ring the bell, you claim all of the cards in play. Run out of cards, and you're out of the game, with the last cardholder winning! Other games have you looking for pairs of cards that sum to nine or a sandwich of two cards of the same color/number with another card in between them or even two number cards that sum to a third visible number card. Whatever the game, though, if you see two bell cards, you know that you need to clap and slap.

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Editions

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Credits

Designers

1
Thierry Denoual

Publishers

1
Blue Orange Games

Linked items

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