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Turbo Rally Card Racing box art
2013 Ranked #18,262

Turbo Rally Card Racing

A modular card-track racing game has drivers flip course cards, overcome obstacles, and win trophies across five rallies. RPM cards can boost, sabotage, or counter rivals, while trophies unlock upgrades for later races.

Card Game Children's Game Take That Tile Placement

Players

2

Play time

Not listed

Age

4+

Complexity

1.25/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Using your own 1:64 scale diecast cars, race opponents along rally themed card tracks that you create. The cards are expandable so you can challenge unlimited players and build courses as simple or as big as you can imagine.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Using your own 1:64 scale diecast cars, race opponents along rally themed card tracks that you create. The cards are expandable so you can challenge unlimited players and build courses as simple or as big as you can imagine. On your turn, flip one track card over, and follow the signs as you race through jumps and obstacles toward the finish line. The first player to reach the winner's circle wins one of five trophies. Trophy winners earn performance upgrades like run-flat tires, off-road tires, turbo and driver agility cards that give boosts for one race. RPM (Radical Performance Maneuvers) draw cards give players opportunities to boost ahead, burst through obstacles or sabotage opponents. Each player start with three RPM cards that can be played on theirs or an opponent's turn. Players earn more cards by landing on designated RPM track spaces. Multiple card combinations can be played to enhance effects or counter one another. RPMs last for one turn and include NOS, off-road tires, run-flat tires, green lights, tire spikes and sideswipes. The player with the most trophies after five races is the tournament champion!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
4+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Alex Ramsey

Publishers

1
(Self-Published)