Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Six convicts with their getaway cars are on the run with six police cars hot on their tail setting up road blocks. The cards represent twisting roads which can lead the convicts to freedom or land them back inside.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Pattern Recognition
Identify recurring visual, spatial, or logical arrangements.
Read the full game description
Six convicts with their getaway cars are on the run with six police cars hot on their tail setting up road blocks. The cards represent twisting roads which can lead the convicts to freedom or land them back inside. Jailbreak is a competitive game of wits for two players or two teams. For ages seven years and upwards but don't be caught out - all ages can play together. The mechanics of the game are straight-forward, each player alternately lays a card with the convicts trying to create a clear path to a getaway car and onwards to the edge of the play area, whilst the police try to block all such routes. Caution : The editions from 'ASS' and 'danspil' are not so tricky and strategic in gameplay because of altered cards for the police player. These special cards have predefined spots and the player no choice where to put his police 'car' or token as in the original game . This ruined the game and fun totally.