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Jailbreak box art
1982 Ranked #16,583

Jailbreak

An asymmetric path-building game has convicts lay roads toward getaway cars and the board edge while police create roadblocks. Every card placement can open an escape route or seal it, turning the chase into a spatial duel.

Children's Card Game Children's Game Area Majority / Influence Pattern Building

Players

2

Play time

Not listed

Age

7+

Complexity

1.29/5

Rating

5.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Six convicts with their getaway cars are on the run with six police cars hot on their tail setting up road blocks. The cards represent twisting roads which can lead the convicts to freedom or land them back inside.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Six convicts with their getaway cars are on the run with six police cars hot on their tail setting up road blocks. The cards represent twisting roads which can lead the convicts to freedom or land them back inside. Jailbreak is a competitive game of wits for two players or two teams. For ages seven years and upwards but don't be caught out - all ages can play together. The mechanics of the game are straight-forward, each player alternately lays a card with the convicts trying to create a clear path to a getaway car and onwards to the edge of the play area, whilst the police try to block all such routes. Caution : The editions from 'ASS' and 'danspil' are not so tricky and strategic in gameplay because of altered cards for the police player. These special cards have predefined spots and the player no choice where to put his police 'car' or token as in the original game . This ruined the game and fun totally.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
7+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Malcolm Goldsmith Michael Kindred

Publishers

4
ASS Altenburger Spielkarten Carlit Dal Negro Damm / Egmont

Linked items

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