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Claim Kingdoms: Das Grosse Duell Um Den Thron! box art

Claim Kingdoms: Das Grosse Duell Um Den Thron!

Players

2

Time

?-?

Age

10+

Weight

1.67

Rating

7.30

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Claim Kingdoms: Das Grosse Duell um den Thron! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Claim Kingdoms: Das Grosse Duell um den Thron! has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The expansions add new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Claim Kingdoms: Das Grosse Duell um den Thron! has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

The tile-laying game Claim Kingdoms from Game Fame Factory is an updated version for two players and is set in the Claim universe. You rule over a small region in a deserted corner of the kingdom. It is time to change that and expand your influence. Work together with the brave knights, the friendly gnomes, the mighty dragons, and many other inhabitants of the land. With their aid, you will soon rule over the largest region of the kingdom! The game has an easy setup: Choose seven of the ten factions, take your figurines, your player aid and two cards in hand, prepare the draw deck, draw one card and place it face up in the playing area, draw the top three cards and place them face up next to the draw deck, and finally place one of your figurines on the scoreboard. Now you are ready! When it's your turn, you go through the following steps in order: Place a card in the playing area and place your figurine on it. Use the special power of the placed card (optional). Take a new card. The game ends when: After a complete a player hasn't got any more figurines in their supply. The draw deck and the display are empty, and all players have no cards in hand. After the game end is triggered, the endgame scoring is performed. Players score points for each faction (not each card) they control. A player controls a faction when he has more figurines of his color on cards of that faction than his opponent. For each faction you control, you receive the amount of points indicated on the left side of the card. The player with the most points wins. In case of a tie, the player with more figurines left in his supply wins. If this is a tie as well, both players share the victory. —description from publisher

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Credits

Designers

1
Scott Almes

Artists

1
Mihajlo Dimitrievski

Publishers

1
Game Factory

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