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Claim Kingdoms: Das Grosse Duell Um Den Thron! box art
2021 Ranked #13,851

Claim Kingdoms: Das Grosse Duell Um Den Thron!

Tile-laying duel has players place faction cards, use their powers, and control the most valuable groups. Limited figures and faction majorities make every placement affect both scoring and future influence.

Card Game Fantasy Area Majority / Influence Tile Placement

Players

2

Play time

Not listed

Age

10+

Complexity

1.67/5

Rating

7.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The tile-laying game Claim Kingdoms from Game Fame Factory is an updated version for two players and is set in the Claim universe. You rule over a small region in a deserted corner of the kingdom.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The tile-laying game Claim Kingdoms from Game Fame Factory is an updated version for two players and is set in the Claim universe. You rule over a small region in a deserted corner of the kingdom. It is time to change that and expand your influence. Work together with the brave knights, the friendly gnomes, the mighty dragons, and many other inhabitants of the land. With their aid, you will soon rule over the largest region of the kingdom! The game has an easy setup: Choose seven of the ten factions, take your figurines, your player aid and two cards in hand, prepare the draw deck, draw one card and place it face up in the playing area, draw the top three cards and place them face up next to the draw deck, and finally place one of your figurines on the scoreboard. Now you are ready! When it's your turn, you go through the following steps in order: Place a card in the playing area and place your figurine on it. Use the special power of the placed card (optional). Take a new card. The game ends when: After a complete a player hasn't got any more figurines in their supply. The draw deck and the display are empty, and all players have no cards in hand. After the game end is triggered, the endgame scoring is performed. Players score points for each faction (not each card) they control. A player controls a faction when he has more figurines of his color on cards of that faction than his opponent. For each faction you control, you receive the amount of points indicated on the left side of the card. The player with the most points wins. In case of a tie, the player with more figurines left in his supply wins. If this is a tie as well, both players share the victory. —description from publisher

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Scott Almes

Artists

1
Mihajlo Dimitrievski

Publishers

1
Game Factory

Linked items

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