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Claim box art

Claim

Players

2

Time

?-?

Age

10+

Weight

1.69

Rating

6.96

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Claim has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Claim has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, allowing players to delve into its depth. Overall, Claim offers a highly replayable experience with a score of 7.85.

Luck profile

Claim has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The King is dead! What happened? Nobody really knows, but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless, the King is dead without any known heirs, so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions? Claim is played in two distinct phases. In phase one, each player gets a hand of cards that they use to recruit followers. In phase two, they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that affects play, and powers can be different in each phase! At the end of the game, the player who has the majority of followers of a faction wins that faction's vote, and whoever wins the vote of at least three factions wins the game!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Scott Almes

Artists

2
Scott Almes Mihajlo Dimitrievski

Publishers

1
White Goblin Games