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Squirrel Away box art

Squirrel Away

Players

2

Time

?-?

Age

4+

Weight

1.5

Rating

7.24

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Squirrel Away has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Squirrel Away has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different player counts without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Squirrel Away has a strong replayability score of 7.74.

Luck profile

Squirrel Away has a moderate level of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Winter turns into spring, the trees grow green, flowers pop up, nature awakes. So do two hungry squirrels. They decide to prepare for winter early this time. Over the course of 3 seasons 2 squirrels play cards to fill their nest. The one with the most food when winter starts wins the game. This dexterity game for kids from age 4 and up combines tactile, strategic and dexterity elements into an engaging, fun experience. During a round (spring, summer or fall) each player takes 4 cards from the deck. Alternating turns the players play the cards and perform actions like: get 3 food from the bag and put them in their nest (a round wooden ring) drop an owl ball on their opponent's nest steal a food from your opponent with the magpie card All food that falls out of the nest lands in the clutter. The clutter can be deducted from the total amount of collected food, depending on the version you are playing. There are 3 versions, that vary from low difficulty to more strategic. —description from the designer

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Credits

Designers

1
Nathan Zweers

Artists

1
Bill Clark

Publishers

1
Mare Infinitus Games

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