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Squirrel Away box art
2021 Ranked #18,222

Squirrel Away

A childrens dexterity game has squirrels use cards to fill nests with food over three seasons and hold the most by winter. Owls, magpies, and falling food can disrupt a carefully stocked nest.

Action / Dexterity Animals Take That Hand Management

Players

2

Play time

Not listed

Age

4+

Complexity

1.5/5

Rating

7.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Winter turns into spring, the trees grow green, flowers pop up, nature awakes. So do two hungry squirrels.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Winter turns into spring, the trees grow green, flowers pop up, nature awakes. So do two hungry squirrels. They decide to prepare for winter early this time. Over the course of 3 seasons 2 squirrels play cards to fill their nest. The one with the most food when winter starts wins the game. This dexterity game for kids from age 4 and up combines tactile, strategic and dexterity elements into an engaging, fun experience. During a round (spring, summer or fall) each player takes 4 cards from the deck. Alternating turns the players play the cards and perform actions like: get 3 food from the bag and put them in their nest (a round wooden ring) drop an owl ball on their opponent's nest steal a food from your opponent with the magpie card All food that falls out of the nest lands in the clutter. The clutter can be deducted from the total amount of collected food, depending on the version you are playing. There are 3 versions, that vary from low difficulty to more strategic. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
4+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Nathan Zweers

Artists

1
Bill Clark

Publishers

1
Mare Infinitus Games

Linked items

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