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Tuppen box art

Tuppen

Players

2-8

Time

5-30

Age

10+

Weight

1.57

Rating

5.76

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Tuppen has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Tuppen has a high variability gameboard, with multiple paths to victory and random elements that provide fresh experiences. The game also offers expansions that add new content and gameplay elements. It has deep strategic possibilities and allows players to improve their strategy over time. The game scales well with different numbers of players and has a moderate level of easiness to learn. Overall, Tuppen has a strong replayability score of 7.9.

Luck profile

Tuppen has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still play a notable role. Players have some ability to mitigate the effects of randomness through strategic decisions, but luck remains a significant factor. Overall, Tuppen strikes a balanced mix of luck and strategy.

Overview

Tuppen is a popular trick-taking game in parts of Germany and the Nethelands (Limburg and Noord Brabant). It is played with a 32-card deck, the order of cards being J (low),Q ,K ,A ,7 ,8 ,9 ,10 (high). Each hand consists of four tricks, players must follow suit if able and the player who takes the last trick wins. Players accumulate points whenever they lose a hand, and are eliminated at seven points. Dice are commonly used to keep track of the score. The initial value of each hand is one point. It can be "knocked" (raised) by one point at any time by any player, except that no player may knock twice in a row. Players can either accept a raise or fold and take the lower number of points. Upon reaching six points a player is in "poverty" and subsequent hands are worth at least two points.

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Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

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