Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The children of Zura are tasked with finding valuable objects that are useful to the village’s important adults: roots for the cook, plants for the medicine woman, precious stones for the inventor, and bones for the venerable shaman.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The children of Zura are tasked with finding valuable objects that are useful to the village’s important adults: roots for the cook, plants for the medicine woman, precious stones for the inventor, and bones for the venerable shaman. In Hasp, the players will be playing out cards with different strengths and values. In a standard four-player game, players play in two teams of two and after playing seven tricks, they assess which team won the round, then start a new round. The first team to reach 12 points wins the game. Players predict the outcome of each round, and if they miscalculate, the victory points will be awarded to their opponents instead! —description from the publisher