Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Players
2-8
Time
?-?
Age
?+
Weight
1.33
Rating
6.29
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Pochspiel has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Pochspiel has a strong replayability score of 7.95 out of 10.
Pochspiel has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Pochspiel offers a good balance between luck and player agency.
It is standard deck playing card game played with a special board having eight compartments for the money. It is the original version of the game of Tripoley. All cards are dealt out, except one which determines the "pay suit". Each hand has three stages. In the first players collect the pot from some compartments for the appropriate cards or card combinations. The second stage is similar to Poker with a smaller variety of valuable combinations: players bet on who has the best set of cards of the same rank. The third stage is played like the game of Stops (known under a variety of names like Newmarket and Michigan), where the cards have to be played in suit and sequence, the winner being the first player to run out of cards. (An early form of this game was instead played like Blackjack, but with 31 as the target instead of 21.) Re-implemented by: Tripoley
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.