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Trenchzone box art
2010 Ranked #11,769

Trenchzone

World War I trench strategy game has commanders assault sectors or erode enemy morale with artillery, gas, and machine guns. Reinforcements and enemy orders force constant revision of plans across no-mans-land.

Wargames Wargame World War I Area Movement Campaign / Battle Card Driven

Players

2

Play time

Not listed

Age

14+

Complexity

2/5

Rating

7.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Across the muddy no-man's land, your troops advance to victory, in this strategic game of attack and counter attack set in the trenches of World War One.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Across the muddy no-man's land, your troops advance to victory, in this strategic game of attack and counter attack set in the trenches of World War One. Winning is achieved in two ways, a bloody victory though assaults driving your opponent from one of their trench sectors, or secondly by the eroding of morale from the constant pounding of artillery, gas attacks and machine gun fire on the trenchzone front. The game encourages a commander to plan strategically, however commanders will have to alter their battle plans as resources become available through placement of cards into a sector or as a result of your opponent’s actions. After your initial set up of Artillery Positions, Pillboxes, Barbed Wire and Squads, your sectors are reinforced or reduced by your orders or your opponents actions in each sector. It's your choice as the commander to wait for reinforcements or to take the initiative and advance across no man’s land. Who will advance to victory?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
60 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Glen Kehoe

Artists

1
Glen Kehoe

Publishers

1
(Self-Published)

Linked items

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