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Traverse box art
1987 Ranked #11,954

Traverse

Abstract race game has players move shaped pieces into an opposite starting row. Each shape moves differently and can chain jumps without capturing, creating a route puzzle around every occupied space.

Abstract Abstract Strategy Square Grid Category: Combinatorial

Players

2-4

Play time

Not listed

Age

7+

Complexity

1.97/5

Rating

5.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Traverse is played on a square "checker" game board with a 12 1/2" x 12 1/2" grid. Each player chooses one color of playing pieces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Traverse is played on a square "checker" game board with a 12 1/2" x 12 1/2" grid. Each player chooses one color of playing pieces. Each player has eight pieces of the same color: 2 squares, 2 diamonds, 2 triangles, and 2 circles. Each player arranges their pieces in ANY ORDER within their starting row. The object of the game is to get ALL of your pieces into the starting row of the player sitting opposite of you. The pieces move in different directions depending upon the shape: Squares can move horizontally and vertically. Diamonds can move only diagonally. Triangles can move forward on the diagonals or straight backwards. Circles can move in any direction. Players take turns moving one piece each turn. Two pieces can not occupy the same space. Pieces can move in single space moves, one space at a time and only into an empty adjacent space as dictated by the piece's legal moves. Players can jump over their own or another player's piece. Jumped pieces are NOT captured, akin to Chinese Checkers. Players can string together a series of jumps if each individual jump in the series conforms to the rules governing single jumps. The first player to move all of their pieces into the destination row is the winner. Players can not force a draw. Listed on "GAMES 100" GAMES Magazine 1992 Mensa Select 2-4 players ages 7 to adult

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30 min
Age
7+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Michael Kuby John Miller

Publishers

4
Alga Brio AB Damm / Egmont Educa Korea

Linked items

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