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Traverse box art

Traverse

Players

2-4

Time

?-?

Age

7+

Weight

1.97

Rating

5.96

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Traverse has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Traverse offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Traverse has a strong replayability score of 7.85.

Luck profile

Traverse has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Traverse is played on a square "checker" game board with a 12 1/2" x 12 1/2" grid. Each player chooses one color of playing pieces. Each player has eight pieces of the same color: 2 squares, 2 diamonds, 2 triangles, and 2 circles. Each player arranges their pieces in ANY ORDER within their starting row. The object of the game is to get ALL of your pieces into the starting row of the player sitting opposite of you. The pieces move in different directions depending upon the shape: Squares can move horizontally and vertically. Diamonds can move only diagonally. Triangles can move forward on the diagonals or straight backwards. Circles can move in any direction. Players take turns moving one piece each turn. Two pieces can not occupy the same space. Pieces can move in single space moves, one space at a time and only into an empty adjacent space as dictated by the piece's legal moves. Players can jump over their own or another player's piece. Jumped pieces are NOT captured, akin to Chinese Checkers. Players can string together a series of jumps if each individual jump in the series conforms to the rules governing single jumps. The first player to move all of their pieces into the destination row is the winner. Players can not force a draw. Listed on "GAMES 100" GAMES Magazine 1992 Mensa Select 2-4 players ages 7 to adult

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Credits

Designers

2
Michael Kuby John Miller

Publishers

4
Alga Brio AB Damm / Egmont Educa Korea

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