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Terrace box art
1992 Ranked #6,154

Terrace

A three-dimensional abstract strategy game where players move differently sized pieces across rising terraces to win. Victory comes from reaching an opposite corner with your key piece or capturing the opponent’s, making elevation central to every route.

Abstract Abstract Strategy Grid Movement Player Elimination Category: Combinatorial

Players

2-4

Play time

Not listed

Age

8+

Complexity

2.51/5

Rating

6.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Terrace is a strategy game that is played on a three dimensional board with 64 squares of one color, which are arranged in L-shaped levels ("terraces") that rise stepwise from the board's lowest points in two diagonally opposite corners to its highest points in the two other corners. All pieces are shaped alike and move alike, but they are of 4 different sizes, and the smallest piece has the letter T carved into it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Terrace is a strategy game that is played on a three dimensional board with 64 squares of one color, which are arranged in L-shaped levels ("terraces") that rise stepwise from the board's lowest points in two diagonally opposite corners to its highest points in the two other corners. All pieces are shaped alike and move alike, but they are of 4 different sizes, and the smallest piece has the letter T carved into it. The object is to win either by moving your T from its starting point at one corner to an opposite corner, or by capturing your opponent's T.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
8+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Anton Dresden Buzz Siler

Publishers

5
Herbko International, Inc. Klee Schmidt France Siler/Siler Ventures Wonder Games (II)