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Terrace box art

Terrace

Players

2-4

Time

?-?

Age

8+

Weight

2.51

Rating

6.38

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Terrace has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Terrace offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.05.

Luck profile

Terrace has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Terrace is a strategy game that is played on a three dimensional board with 64 squares of one color, which are arranged in L-shaped levels ("terraces") that rise stepwise from the board's lowest points in two diagonally opposite corners to its highest points in the two other corners. All pieces are shaped alike and move alike, but they are of 4 different sizes, and the smallest piece has the letter T carved into it. The object is to win either by moving your T from its starting point at one corner to an opposite corner, or by capturing your opponent's T.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Anton Dresden Buzz Siler

Publishers

5
Herbko International, Inc. Klee Schmidt France Siler/Siler Ventures Wonder Games (II)